#pragma once

#include <SFML\Graphics.hpp>
#include "Items.h"
#include "Terrains.h"
#include "Creatures.h"
#include "GameField.h"

class GameRenderer
{
private:
	sf::RenderWindow &renderWindow;
public:
	GameRenderer(sf::RenderWindow &aRenderWindow);
	~GameRenderer(void);
	void render();
};

